Combining pedagogy, creativity, and collaboration, this interdisciplinary challenge encouraged students to design innovative tools to address workplace discrimination.
For one week, students from the three schools of the Pôle Léonard de Vinci worked together on a central question: How can gamification serve diversity and inclusion in the workplace?
Through collaborative efforts, they were tasked with developing engaging, meaningful solutions grounded in real-world issues.
The projects showcased a wide range of themes, all approached through a creative lens:
The hackathon leveraged the complementary strengths of students across business, engineering, and digital design disciplines.
Each team conducted benchmarking exercises and field research, using analytical tools to gain a more profound understanding of their topic. The main challenge was to translate complex concepts into accessible and impactful experiences.
The combination of management skills from EMLV, engineering know-how from ESILV, and digital creativity from IIM created a space where students could effectively collaborate and take ownership of their ideas.
The Diversity & Inclusion Hackathon provided a framework for students to explore collective intelligence while sharpening core competencies:
This experience also highlighted the value of teamwork and diverse skill sets in addressing socially relevant issues.
This post was last modified on 31/07/2025 11:59
The worlds of business, finance, and technology are evolving faster than ever. Data shapes decisions,…
Online registration for the 2026-27 academic year is now open. If you register before March…
The annual I Pitch & Meet: International Edition event brought together international MSc and MBA…
Not long ago, organisations searching for digital talent had a clear idea of what they…
In September 2026, the Campus du Parc will welcome EMLV's programmes to Paris La Défense:…
In an era where digital interactions shape consumer behaviour, the journey from student to professional…